There are pellets scattered all over which you can eat to earn points which will add up to your final high score at the end of level. If you see ghosts, you eat them and move on. When it comes to the level design in each stage, there’s not much to say or look forward to. There are a handful of “worlds” to explore, each containing a large amount of stages. The overworld layout is extremely simplistic. Monoprice release their new 27″ 4K desktop monitor As the game hastily throws you into the first stage you learn that evil guy, Betrayus, is up to no good again, and it’s your job to munch your way through thousands of ghosts, stop Betrayus, and save the day. If that sounds like the most generic platformer you’ve ever heard of, well, guess what’s awaiting you here. One where you can run around the environment, jump from platform to platform, attack some enemies and collect things. If not, let me elaborate: Picture a 3D platformer. To call it a trimmed-down version would be an understatement, and if you have played it, then you should already know the crippling problem with the game. This game is almost identical to last year’s console offering. If you played last year’s Pac-Man and the Ghostly Adventures on consoles then you should know exactly what to expect here. Sure, it sounds absurd but hey, it’s a kids cartoon based on Pac-Man. In an interesting little twist, this representation of Pac-Man is actually the son of the original Pac-Man, and he, along with his friends, Cylindria and Spiral, are often saving Pacopolis from the evil Betrayus. We’ll get to that soon enough, but first a little background on the show. The show is on its second season now, and along with that comes the obligatory tie-in video game that plays and feels like nothing more and nothing less. In case you’re not aware, Pac-Man and the Ghostly Adventures 2 is the second game to be based on the animated TV show that first aired last year. Sadly, this latest iteration is no different. I may be coming off as a bit too harsh but past examples like Pac-Man World and the original Pac-Man and the Ghostly Adventures only help solidify the point that Pac-Man as a 3D platformer just can’t seem to work. Look back at the history of our round, yellow hero once he stepped out of the arcades and into the 3D world and you’ll see a gamut of incredibly pitiful attempts at making Pac-Man work as anything other than the simple game it was originally known as. A game about a big yellow dot that eats smaller yellow dots worked just fine as a game concept in the still infantile video game industry of 1980, but how do you turn that simplest of concepts into something that will stand out and succeed in the ocean of original and always-changing ideas that is the video game generation we live in today? If Pac-Man and the Ghostly Adventures 2 has any say in the matter, then the answer is probably: “you don’t”. For as long as I can remember, I’ve seen Pac-Man as a brand that just can’t compete in today’s market.
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